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Mount & Blade II: Bannerlord The Ambitious Sandbox That Never Stops Trying

By thefunnyrage on November 15, 2025

A chaotic medieval battle scene with cavalry charging and soldiers clashing.
Price: €49,99
Platform: PC, PlayStation, Xbox
Developer: TaleWorlds Entertainment
Publisher: TaleWorlds Entertainment
Genre: RPG, Strategy, Simulation

There’s a very specific moment every Bannerlord player remembers: that instant, a few hours into the game, when the world suddenly feels too big, too hostile, and absolutely determined to chew you up and spit out your bones. You’re standing in the middle of a massive medieval sandbox, wearing a mismatched set of looted rags, wondering why every pack of looters seems to outrun you, why every noble army treats you like a snack, and why the quest log seems to have been personally designed to make you feel lost and underqualified.

Welcome to Mount & Blade II: Bannerlord, a game that drops you into its sprawling continent of Calradia with little guidance, no safety nets, and the constant risk that a group of ten peasants with sticks might end your promising career before it even begins.

As someone with over 1600 hours logged on Steam, I can tell you that this feeling never truly goes away. And that's what makes it brilliant.

A World That Tries to Kill You Before It Teaches You Anything

If you’re expecting a smooth onboarding experience, Bannerlord does not care. After a brief tutorial that barely scratches the surface, the game releases you into a living, breathing world filled with factions, economies, caravans, raiders, nobles, wars, alliances, betrayals… and absolutely no clarity on what you’re supposed to do next.

New players often spend hours running in circles, both literally and figuratively. You’re poor, you’re slow, your troops desert because you can’t pay them, and the moment you think you’re safe, a band of forest bandits turns you into a pincushion.

And somehow, that’s part of the magic.

Economy: The Silent Boss Fight

The economic system is where Bannerlord quietly punches most players in the face.

Calradia’s economy is alive: prices fluctuate, prosperity shifts, caravans influence trade routes, and towns can collapse financially if wars drag on too long. The problem? None of this is explained well, and the game expects you to figure it out by banging your head against the wall until something sticks.

Try running a caravan too early and it’ll probably get wiped by bandits, sinking you into debt. Try maintaining a large army without stable income and you’ll bleed denars faster than you can pronounce “Sturgian”.

Even owning a town, supposedly a late game dream, can become a financial nightmare if you don’t micromanage loyalty, food, militia, garrisons, and projects. More often than not, players go broke not because they played badly, but because the game hides crucial mechanics behind vague menus and cryptic tooltips.

Bannerlord’s economy isn’t just difficult. It’s the most dangerous enemy in the game.

Jack of All Trades, Master of None

On paper, Bannerlord is the ultimate hybrid: part RPG, part grand strategy, part management sim, part medieval combat game, part dynasty simulator. The issue is that while it touches all these systems, it doesn’t fully master any of them.

  • The RPG elements lack meaningful narrative depth.
  • The strategy layer is fun but shallow compared to dedicated titles.
  • Diplomacy is functional but barebones.
  • The character progression system is addictive, but grindy.
  • The sieges are epic, but AI behavior swings between “brilliant” and “brain dead”.

Bannerlord strives to do everything, and in doing so, spreads its ambition thin. It’s a huge, beautiful sandbox, but sometimes you can feel the rough edges where systems needed more depth or polishing.

Replayability: The Real Heart of Bannerlord

Despite its shortcomings, Bannerlord shines in one area more than any other: replayability. No two campaigns play the same. Every faction feels distinct. Every start pushes you toward new strategies. Every bad decision creates a story you’ll remember for months.

You might begin as a merchant prince with caravans across the continent, or as a tribal warlord burning villages for loot, or as a noble scheming your way into political power. And when a campaign collapses, because it will, you’ll immediately want to start another with a different plan. Bannerlord isn’t about winning. It’s about the journey, the chaos, the desperation, and the eventual triumph when you conquer your first castle or elevate your clan to noble status. It has that rare “one more run” energy that few games in the genre can match.

A Surprisingly Strong Multiplayer

Multiplayer doesn’t try to reinvent the wheel, but what’s there is surprisingly addictive. The class based structure gives every role clarity, and the combination of directional blocking, timing, cavalry charges, and archery duels turns every match into a chaotic medieval dance.

It’s skill based, punishing, and incredibly satisfying, especially in Captain Mode, where controlling a small squad against other players turns into a tactical chess match with blades and spears. Bannerlord multiplayer isn’t the main attraction, but it absolutely holds its own.

A Modding Community That Feels Like a Second Development Team

If Bannerlord is a solid game on its own, the modding community elevates it into something extraordinary. Mods fix problems, add depth, improve visuals, overhaul systems, create new factions, implement full conversion campaigns (from Warhammer to Game of Thrones), and even fix AI behaviors before Taleworlds does.

Many players would argue the “true” Bannerlord experience only begins once you mod it. The modding scene extends the game’s lifespan by years, and honestly, provides much of the depth that some base systems sorely lack.

Conclusion: Imperfect, Ambitious, and Completely Addictive

Mount & Blade II: Bannerlord is one of those rare games that can frustrate you, confuse you, bankrupt you, humble you… and then immediately make you want to start another campaign. It’s flawed, no doubt about it. It lacks depth in places where players expected more. The economy is brutal, onboarding is nonexistent, and AI can be unpredictable.

But it is also a massive, endlessly replayable sandbox where every decision matters, every battle tells a story, and every campaign feels like your own handcrafted saga. Bannerlord isn’t for everyone, but for those who connect with it, it becomes a game you can sink hundreds or even thousands of hours into. A rough gem, endlessly ambitious, forever entertaining.